Swizzle: WebGL Particle System

A high-performance particle system for WebGL with an interactive editor and live examples.

Role: Creator & Maintainer
Timeline: – Present
Status: ongoing

Tech Stack

TypeScriptWebGLThree.jsPixijs

Overview

Swizzle is a high-performance particle system designed for WebGL, featuring an interactive editor and live examples. Built with TypeScript and following software engineering best practices, it provides developers with a powerful tool for creating dynamic visual effects.

Motivation

Creating particle systems in WebGL requires careful optimization and deep understanding of graphics programming. Swizzle aims to abstract away the complexity while maintaining the power and flexibility needed for professional applications.

Key Features

Technical Implementation

Built with TypeScript for type safety and maintainability. The system leverages Three.js for WebGL abstraction and Vite for fast development and optimized builds. The architecture emphasizes modularity and performance with GPU-accelerated particle updates.

What Makes It Special

The combination of an interactive editor, live examples, and production-ready code makes Swizzle both educational and practical. Whether you’re learning about particle systems or building professional applications, Swizzle provides the tools and documentation you need.